
export artifacts, and it'll build research centers. It strives to avoid the Command & Conquer Economy, with most planetary buildings being built by the demands of incoming imports via the "Pressure" system export metals to a planet, and it'll build factories. The Unstable Equilibrium research system of the game has been significantly toned down, with flat bonuses rather than the continuously scaling bonuses. Like the original, it has a heavy focus on the Design-It-Yourself Equipment, allowing players to make ships to take any size - from a Coke can to the size of the galaxy - or function, from Asteroid Miners to planet killers. The First - Post-physical virtuals added in the Expansion Pack.They colonize via refugee ships jumping in at random, and can send resources back to their crumbling civilizations for bonuses. Heralds - Intergalactic refugees, added in the Expansion Pack.They do not utilize planets, but instead build orbitals around it via massive motherships to extract resources. Can instantly colonize planets, but cannot make use of orbital shipyards and must build new population from planetary labor. Rather than orbital outposts, they construct missionaries that send ships to allies and their own planets for bonuses.
